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- 3D Engine Design for Virtual Globes
- 3D Math Primer for Graphics and Game Development
- Digital Character Development: Theory and Practice
- Essential Skills in Character Rigging
- Fluid Simulation for Computer Graphics
- GPGPU Programming for Games and Science
- Graphics Shaders
- Interaction Design for 3D User Interfaces
- Mobile Crowd Sensing
- Multithreading for Visual Effects
- OpenGL Insights
- Production Volume Rendering
- Ray Tracing from the Ground Up
- Real-Time Shadows
- Real-Time Volume Graphics
- The Art of Fluid Animation
- The Uncanny Valley in Games and Animation
- Ultra-Realistic Imaging